I am a big fan of ninjas in btd5 but in btd Battles i personally feel that they are a bit lacking compared to other towers. In that time you can build farms to increase your income allowing you to buy more stuff and are great because you can sell them to get money for either rushing or defending depending on your current situation. Ninjas cost is quite high to get them to a level where they can be very effective. Originalmente postado por Gakm4:Ninjas have a big weakness and that is regrow bloons and they are just ok vs moab class bloons. Sorry if I rambled on, I have a habit of doing that. However, on BTDB you have to account for space, with only half the normal map (BTD5 map) to work with, hence why helicopters aren't as used on Battles as it is here. So just divide what I put in my first comment by 2 and you have roughly what it will be for BTDB. On the wiki it states round 12 is like 24. You have to analyse what the other players weaknesses are and exploit them. There are exceptions (think bloonchippers, helicopters and snipers), but what is above is just for about 7 times out of 10. Right path is good v MOABS, BFBS, ZOMGS (and has ability) Think spike factories, they literally do more against either ceramics or Moab class depending on the path. This is the same for (almost) all towers and their paths. The other path, First Strike Capability is able to take out a ZOMG in a hit. Enough and ceramics are 0 problem, no matter how many. Nuclear Reactor Subs are one of or the best towers against rushes. So everything is now 'OP' as all towers destory all bloons. Overall villages can be utilised so EVERYTHING can pop EVERYTHING. Ninjas can pop camos, but have an expensive lead pop upgrade. If every tower was perfectly balanced cost/reward/effectiveness, then what is the point in having more than 1 or 2 (land+water) different towers.įor instance, bomb towers can pop leads, but no camos. Ok, let me explain why things HAVE to be unbalanced.
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